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Vagrant

Golden Oldie
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Jul 13, 2004
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Looks pretty nice in 1280x1024, well atleast for me, i like this reso, great things your doing Jamie :)
 

Jamie

LOMCN Developer
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Mar 29, 2003
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Well my brother gave us a hand with another video.

The PvP/Movement is now crisp.

You should be able to tell from the video (if your a warrior) how fast the pvp should be and how well it will handle.

Other people know where you will be before your character has finished moving to the spot.

I will be moving on to re attaching the interface, adding items, then killing my first mob.. or person xD.


(Nothing New just showing the movement/pvp)
[youtube]Wo7S3G4DiZ0[/youtube]
 
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GOMEEE

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correct me if i am wrong here...

but having various resolutions would give some poeple advantage over others.

for eg..

my resolution is 1680 * 1050

now if i was pvpin someone who was using a 1024x768 resolution. i would be able to see much more of the screen than they could, therefor if i was using a ranged attack, i would be able to keep well off their screen and knock the **** out of them while they are running about like a headless chicken not knowing where the atacks are coming from.

or am i missing something somewhere?

p.s Jamie, fantastic work. lovin the project (y)
 

Jamie

LOMCN Developer
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Mar 29, 2003
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correct me if i am wrong here...

but having various resolutions would give some poeple advantage over others.

for eg..

my resolution is 1680 * 1050

now if i was pvpin someone who was using a 1024x768 resolution. i would be able to see much more of the screen than they could, therefor if i was using a ranged attack, i would be able to keep well off their screen and knock the **** out of them while they are running about like a headless chicken not knowing where the atacks are coming from.

or am i missing something somewhere?

p.s Jamie, fantastic work. lovin the project (y)
Several Methods that could be implemented:

Greater distance from your target = less damage.
Limit on Spell range.
All other classes having methods to close the gap..

Sin = Stealth.
Warrior = Beckon/Dash.
Tao = ranged and pets.
Wizard = ranged.

nothing is final but you get what I am saying I hope.

On a side note, MapMovements are complete. Walking from one map to another is clean.
 

^G0trex

Golden Oldie
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Nov 7, 2003
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I think the only way to make it truly fair is to limit the spell range. And I say that when I don't even like the idea of it.
 

GOMEEE

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Mar 5, 2009
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Several Methods that could be implemented:

Greater distance from your target = less damage.
Limit on Spell range.
All other classes having methods to close the gap..

Sin = Stealth.
Warrior = Beckon/Dash.
Tao = ranged and pets.
Wizard = ranged.


nothing is final but you get what I am saying I hope.

On a side note, MapMovements are complete. Walking from one map to another is clean.

i see what ur saying i think. but the bit in red i think is abit redundant if u cant see where the attack is comming from. its all well and good making the game look nice for everyone, but tbh i would get abit annoyed if i was being shafted by every tom dick and charles who had a bigger screen/ better resolution than do.

but tis my opinion
 

Koriban

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Aug 18, 2006
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i see what ur saying i think. but the bit in red i think is abit redundant if u cant see where the attack is comming from. its all well and good making the game look nice for everyone, but tbh i would get abit annoyed if i was being shafted by every tom dick and charles who had a bigger screen/ better resolution than do.

but tis my opinion

Link PC to High Def WideScreen Plasma TV = PK someone a mile away.
 

ChiliPepper

LOMCN Developer
Developer
Dec 26, 2003
697
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275
If your going to have higher resolution at least make it so players/ monsters ect cant be seen until they are a certain distance towards them. That way it wouldnt be unfair in having someone see you before you see them.
 

GOMEEE

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Mar 5, 2009
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If your going to have higher resolution at least make it so players/ monsters ect cant be seen until they are a certain distance towards them. That way it wouldnt be unfair in having someone see you before you see them.

got my vote
 

mStation

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Oct 29, 2003
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i think we are messing about too much about a thing which can be resolved easily..

i am voting for caping the resolution to a max of 1680x1050 and also having spells active within a certain range.. this is enough i think..

also full hd monitor aren't soo high resolution as you think.. they work around 1920x1080.. some computer monitors go much higher resolution like 2048×1536 or 2560×1600.. this is why capping should be made at a certain point..

if JamieM caps the resolutions and balances the fighting with any solutions he finds good i think it will work well anyway.. i am sure that he will keep on doing a great job as he did till now.. you can see that he uses his head very well :)
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,797
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United Kingdom
Well... I finally got around to finishing the Mir 3 Object Conversion..

I give you... Frozen Palace Kings Room :)

(Video is processing if unavailable, Try again in a minute or two.)

[youtube]Pr5p-AdY9-E[/youtube]

Yea I forgot No going back xD.

Give me you favour Mir 3 Map and I'll run around on it for you 6.^
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,797
299
370
United Kingdom
legendofmirclient201004.png

legendofmirclient201004.png


Some Random Screenies (Mir 3)
 
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