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Several Methods that could be implemented:correct me if i am wrong here...
but having various resolutions would give some poeple advantage over others.
for eg..
my resolution is 1680 * 1050
now if i was pvpin someone who was using a 1024x768 resolution. i would be able to see much more of the screen than they could, therefor if i was using a ranged attack, i would be able to keep well off their screen and knock the **** out of them while they are running about like a headless chicken not knowing where the atacks are coming from.
or am i missing something somewhere?
p.s Jamie, fantastic work. lovin the project
Several Methods that could be implemented:
Greater distance from your target = less damage.
Limit on Spell range.
All other classes having methods to close the gap..
Sin = Stealth.
Warrior = Beckon/Dash.
Tao = ranged and pets.
Wizard = ranged.
nothing is final but you get what I am saying I hope.
On a side note, MapMovements are complete. Walking from one map to another is clean.
i see what ur saying i think. but the bit in red i think is abit redundant if u cant see where the attack is comming from. its all well and good making the game look nice for everyone, but tbh i would get abit annoyed if i was being shafted by every tom dick and charles who had a bigger screen/ better resolution than do.
but tis my opinion
Link PC to High Def WideScreen Plasma TV = PK someone a mile away.
If your going to have higher resolution at least make it so players/ monsters ect cant be seen until they are a certain distance towards them. That way it wouldnt be unfair in having someone see you before you see them.