I heard about ur chat, just a few things to consider:
fourheroes has well over 40million mobs spawnin, with 100+ players. m2 uses 15-25% CPU 1-1.4mil ish memory on an i5 2.6 ghz 4gb ram machine.
i heard with just 6k spawns and 1 players urs was usin 25% cpu on a fairly decent machine?
i cant see it performing well
Yea i tackled the performance issues was a slight glitch in one of the loops.
I don't see how there is 40million mobs if i am honest, the kill command count was always bugged on pervious servers.
I would say the busiest map on 4 Heroes would be Battle ground that would max out at around 5k mobs.. lets say 10k for sure. I can't see them having 4000 maps with 10k spawns in each, But anyway thats not my place to judge other peoples performaces/figures.. and i am grateful for a comparison.
My performance now is 0 - 6% with 200,000 Mobs. 10k mobs in 20 different maps.
14 seconds after launching the M2Server, there is around 140,000 Mobs, all killing each other. I have a slight memory leak issue which i am addressing now.