The6Arks Mir2

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smoochy boys on tour

3gena

Mir2 Server Creator
Dedicated Member
Aug 17, 2015
769
2
260
110
Cairo
Hello,
While im working into enhance the game play style and improve some features the Auto Combat feature is 1 of them where some players mentioned to remove this feature instead of using i knew the system effected carnage server economic so made sure this must not happen on The6Arks.

AutoCombat Changes:
  1. You will not be able to pick up anything else but Potions. "Saving server gold economic rate and items value"
  2. The feature mainly to help casual players have a chance catching geeks in the time they can't be on pc but the normal leveling sure will be x5 if not x10 faster than AutoCombat leveling
  3. Auto melee function improved - Archers will not be hitting his normal range attack if this is unticked
  4. Auto random teleport function improved
  5. Auto town teleport function added
  6. AutoPot now support using Sunpotions based on HP% which can be controlled from settings
  7. Pickup pets AI improved to tell your pets amount of HP and MP to pick up to avoid getting your bag full of MP or HP

After all these changes can you please vote for the feature being added/removed from the server before launching?
Join discord to vote for that please. Discord

Thanks.

AutoPlay1.png
 

Megon

Dedicated Member
Dedicated Member
Mar 28, 2010
61
11
34
tbh I see autoplay is a savior to me at least for still being able to play Mir I have reached a point in my life where I can't play mir unless there is autoplay mir is a progressive mmorpg and it would be pointless to play only 3-5 hours a day with how much of a grind mir usually requires to be able to keep up with the rest least with autoplay I can get back to my work and just have to alt tab every now and then see if everything is ok or not.

I have missed few good servers just because they had no autoplay and I see no point playing for me unless there is such a feature.
 

3gena

Mir2 Server Creator
Dedicated Member
Aug 17, 2015
769
2
260
110
Cairo
Monk Improves:
  • Special 3 attack frames have been added for monk class
  • Monk class hair removed
  • The monk now using pure SC items to improve his attack power
MonkAttack.gif

Mount System:
  • We are going to launch with 30 mount skin which you can't wear but combine to your mount
  • Combining skins to your mount will increase your mount stats based on the rarity of them skin foun, it will also change your mount shape
  • You will be able to switch between skins combined to your mount
  • And much more about the system will let you explore the rest ingame.
Mount%20System.PNG

QOL Changes:
1- Gems and Orbs
  • Gem/Orbs can be used in huge amount instead of SHIFT + Split 1 by 1
  • Do not worry you will keep / get back the left amount of gems/orbs combined into the item once the item reach max add or broken via gems
  • Same thing to QualityOrbs once item reach max grade the left amount will be returned to you
Gems.gif

2- Guild
  • Alt characters will not increase or decrease guild member count
QOLGuild.png

3- Codex Improves
  • Codex level added to keep low level items value safe as they will be needed to deposite them in codex and gain some experience
  • ExpReward is account bound where all the exp gained from codex will be given to your new character in the same account
CodexLevel.PNG

4- Special items
  • They are now multi class but not weapons and armours
  • Make things eaiser to reroll between characters if you want
QOLItem.png

Dark Angel:
  • A true legendary monster spawn 3 times a week with an advanced AI
  • Require guild to hunt not even a group from 5-6 players
DarkAngel.png