- Apr 10, 2018
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Is there a way to add it so when the Caster of a Poison or Haste or anything Effect wise the effects will then be removed once the Caster leaves the certain map?
LEGEND!yeah if you take a look at playerobject server side for ProcessPoison
View attachment 27910
you could use something like...
View attachment 27912
Cheers buddyedited main post to fix a problem @P1anetEarth
EDIT: also if you want this to work for mobs you need to add it in the same place in monsterobjectr