Still curious as hell about how strong Wizards are going to be with the gem changes + other spells having utility + burning being on possibly equal footing to green poison!
They have easily been the most "toxic" Mir class for private servers, not necessarily a must have for team comps for boss runs/pvp but them being such a solo powerhouse unstablises the economy, outrageously so if there are easy Wiz spell and sustainable answers in huge mass spawn areas like ZT maze.
No RT floors are important on maps with potentially great income if cleared, Wiz's need to be exposed to the threat of assassins especially..... but we've not experienced a good private server with the threat of Archers additionally.
I'm also curious of the necessity of set items for that "evolution", Sins have historically been RME set reliant (vamp) to sustain, Tao's with poison+++ stat'age and if Wiz's are going to be more devasting on the AoE end will there be, just a current thought, what I would consider good would be a set that possibly reduces AoE damage by a 1/3 or more (as "Wizard line" warfare can become ridiculous).