Added Soul Monsters System:
There is a new tab in-game, check the tab after Character.
- When killing tamable monsters, you have a chance of getting that monsters Soul Shard.
- Soul Monsters (Soulmons - see what we did there?) can gain experience and also level up.
- The experience needed to level up is unique to each Soulmon (even those of the same type), but the required amount for the next level is always higher than the previous level.
- Every time a Soulmon levels up they gain additional stats, these are also unique, even the same type can grow at different rates.
- Soulmons have the ability to ascend, there are up to 5 levels of ascension for each Soulmon and these determine the rate and range of their stat increases each level (The higher the ascension the higher the chance to receive more stats.) This ability is random and can happen at any level!
- Soulmons are naturally weaker when they are first equipped and summoned, you can visit a Healing Well to restore them to full HP.
- If a Soulmon is defeated in battle it will return to its Soul Shard, you can resummon it with a small amount of health afterwards however you will need to visit a healing well to restore it to full HP.
- The Soul Shard contains all of the Soulmons data, this item can be traded, sold or shared with other players, the stats are retained in the Soul Shard.
- There are currently 32 Soul Monsters, can you collect them all?
Added Character Ascension System:
- All characters can now reach level 100, to break that limit you will require an Ascension Shard.
- Each Ascension Shard (a consumable) grants an additional 10 levels, upto the server limit (currently lv250).
- Ascension Shards are available via the Ascension Shard Quests.
- As well as increasing the character level cap, ascension also unlocks new skill levels (lv 6, 7, 8, 9, 10).
Drop System and Item Naming Framework (INF):
Added rarity upgrades, any item has a chance to drop with increased rarity, and therefore increased additional stats. (Legendary Wooden Sword anyone?) We wanted to bring a little element of excitement back to loot hunting.
Item names, all items also have a chance of dropping with magical names, there are currently over 1.3 million combinations of names and stats increases for all items.
We have now also added a slim chance for item names to include player names of players currently online. This has proven very popular.
- Items now show rarity
- Items name saved better on the item (internal)
- item border colour on mouse over unique to the rarity of the item
- Item name in the market place is the colour of the item rarity
Certain words in new items get bonus (word related) stats above the default ones.
When creating an item from parts, slim chance of INF kicking in and providing an upgrade
Slim chance of items sent for synthesis coming back with a rarity upgrade
Client Additions
So as you guys know we have been looking at making Phoenix reboot a family-friendly server, but what you may not know is how we intend to improve our user experience.
We've has been working on a few special additions to the client that should help us address a few outstanding items I had on my todo list.
Firstly, adding a fully integrated Text to speech engine. This is primarily an accessibility option however it also serves as an upgrade. New configuration options have been added to the config to control what elements will be narrated in TTS, this includes all variations of chat and also NPC screens. From a personal perspective, it means my young kids will be able to partake in quests even if the words are a little too complicated for them to read. But it doubles as an improved experience giving a voice and more life to the NPCs.
We’ve also added more screen resolution options (includes most normal screen resolutions along with a few very large resolutions, the larger ones are probably better for observer and GMs but we may find other uses.
Monsters
Fixed monsters in lost lands 1 2 and 3 these should now be at around the correct stats, Boss and Sub Boss now give synthesis points and should put up a good fight.
Updated the monsters, Azog chubabrak And urukhia and added synthesis points.
Updated some incorrect mob names.
Increased the spawn density in Desert Tunnel Level 3.
Beware Doom Claw, he’s been tweaked to reflect his end game status.
Sabuk Lord HP set to reflect his special AI....
Items
Changed and updated all Health Potions, Mana Potions and Rejuvenation Potions to work better with our character stat changes.
All equipment items should now be dropable and tradable.
Renamed and Updated the stats on level 60, 64, 70, 75 and 83 armours for Sins
Renamed and Updated the stats on level 60, 64, 70, 75 and 83 armours for Warriors
Renamed and Updated the stats on level 60, 64, 70, 75 and 83 armours for Wizards
Renamed and Updated the stats on level 60, 64, 70, 75 and 83 armours for Taoists
Added New Level 90 Weapons to the drop tables. (Mobs level 81-90 will drop these)
Added Ascension Shards (see ascension system for more details)
Added Soul Shards (see soul monsters system for more details)
Experience Table Balancing:
Made some more monster specific tweaks, too many to name, but mostly in the 50-90 areas.
Added Hall of Souls
Hall of souls replaces whistle spot, get the new waypoint from Lara
Cla Narg now holds the whistle UI
Only the person who summoned a boss or a staff member can remove the Boss that is spawned.
This feature is going to be expanded on
Bosses summoned here now only give the player with the final blow the kill count (soul), drops/XP/synthesis points etc are still divided up among the group as normal.
New Mounts System
The framework for this system has been added, you will notice the area where this will be activated, more details in a later patch.
New Content
The starting map of the second world is now in-game, Hells Wall is currently accessed by speaking to Lara (Level 50+)
- New mobs
- New dungeons are being prepared on this world for level 80-140
Quality of Life Updates
King Room Requirements reduced by 10x
TP to group leader added to group box.
Both group leader and sanctuary now rely on the marriage tag for determining if a destination is a viable tp area.
Increased the places you can Marriage TP to (pretty much anywhere that isn't a king room)
Set appropriate level restrictions to lost lands 1 2 and 3 based on the new strengths of mobs there.
Removed rebirth from ranking (it's a system we won't be using)
Server Level cap has been increased to level 250 (Although level 100+ requires Ascension Shards - see below)
All class skills have now had their skill points required per level adjusted inline with our plans to activating skill levels 6-10.
This change has adjusted every skill and makes skill levelling as an average across all 4 classes much more streamlined.
Skills System rebalancing - skills points.
Skills Levels 6, 7, 8, 9 and 10 are now obtainable through Character Ascension.
New warning system integrated for server maintenance warnings (seems to be well received)
banned players and players higher than the level limit(GMs) are not shown on the ranking
Item parts now go straight to storage
Belts fixed (they use the same upgrade table as shields)
Mindc/ac/mr/sp/mc is now upped with max in synthesis
Skill Books are now colour coded per class
Bug fixes
Synth points removed from Frost Yeti.
Bookcase drops fixed.
Incorrect M and F armours fixed.
New items will display their rarity correctly in all (tested) circumstances
Many other little bugs squished, report any new ones in the usual places