Hi folks, I'm excited to announce that after two years of developing and reworking every aspect of the server, we are almost ready to launch
I will be finalizing the setup of a reliable host and patcher over this week and conducting thorough testing to prevent any common issues
Once this is complete, I will announce the live dates and provide download links also there's extensive testing has been conducted, and all bugs have been identified and fixed to prevent any issues at launch, I will also be actively monitoring and promptly addressing any reported bugs (if there ;p)
Enabled Discord Chats, and there will be a few polls in discord tomorrow to take people's opinion on some stuff before launch.
Thank you for your patience and support.
-Latest Changes/Additionals-
-RG System Improvements-
I've been tinkering with the Regeneration System, making some enhancements
and introduced a separate level for the RG system, which makes it much simpler for me to manage
and disabled the CatchUP feature on RG levels because benefiting from it isn't really necessary
in this case as the RG levels won't be that bad Additionally I've prepared the RG levels up to level 250 for now
and they will be further increased in the future if needed, in line with server progress.
Moreover, I've integrated a EnableButton feature allowing you to switch to your RG experience from level 50
The entire graphical user interface (GUI) updates dynamically when you switch to the RG system
displaying your current RG Level and Experience Percentage directly on your GUI
This eliminates the need to constantly open the RG dialog to check your progress.
-Rocks System Improvements-
The Rocks system has been reviewed and is now limited to wearing only 3 rocks of each type
instead of 9, because wearing 9 rocks of the same type was definitely overpowered
so this change has been made to prevent players from becoming overpowered.
-Melee AutoAttack-
I'm not fan of any kind of autocombat or autoattack in general
but I've chosen to add this small feature to help melee players on their leveling journey
Instead of having to hold shift and left click every time they want to kill a lure
It's not about being lazy but aiming for more quality of life improvements
Press "X" to enable and disable AutoAttack feature.
-StoryLine Quests-
The StoryLine quests have been added to the server and have been thoroughly tested to prevent any issues or bugs.
The StoryLine quests offers unique rewards and a experience of exploring town and caves
Completing these quests on your journey will help you level up quickly and earn substantial gold
along with other unique gear and hidden rewards.
This addition provides players with more activities and advantages while playing.
-Pets Scaling-
Every single pet can now be scaled based on the highest value of Player DC, MC, or SC
The scaling system will choose the highest of these stats to base the scaling on
rather than just using one stat, making the system more meaningful for all classes.
-Other Changes-
-Server and client side performance optimizations have been made.
-Enabled Walk Through Players and pets on SafeZone to prevent people block spots on Launch
-Various improvements to respawns across the server.
-Several enhancements to quests, including a reduction in the required items and kill counts.
-A new "Noob Set" has been added for low level players, which can be obtained through quests (worth it)
-Fixed Challenge Room reset, which wasn't resetting correctly and added a global shout for it, occurs once the challenge is reset.
-Right Mouse Click to automatically fill rocks into their slots.
-A broad global PvP damage reduction and increase, as well as melee PvP reduction and increase, have been added to the server, These options can be applied on live to easily control PvP balance within seconds.
-PVEDamageReduction and Increase Rocks has been added to the server.
-A lot of new AIs have been added for the new bosses, and some tweaks have been made to the old AIs to improve them
-Added new Map for SabukWall, there's 3 random spot to tele in and a protection last long 5s to prevent people block tele locations
-Changed MudWall to HydraWall and Added new map for it, same logic as Saubk with the tele spots and Protection.