First
Add theis to QFunction (make the you have std/Anicount open)
See the txt.
Then this is the setup mobs put eggs in your bag QFunction
[@onkillmob(EasterBunny1)]
#IF
random 5
#ACT
give EasterEgg 1
break
[@onkillmob(EasterBunny2)]
#IF
random 6
#ACT
give EasterEgg 1
break
[@onkillmob(EasterBunny5)]
#IF
random 5
#ACT
give EasterEgg1 1
break
[@onkillmob(EasterBunny6)]
#IF
random 6
#ACT
give EasterEgg1 1
break
[@onkillmob(EasterBunny7)]
#IF
random 5
#ACT
give EasterEgg2 1
break
[@onkillmob(EasterBunny8)]
#IF
random 6
#ACT
give EasterEgg2 1
break
You have to make EasterBunny 1,2,5,6,7,8 in ur mob db.
then make the eggs in your items db
EasterEgg EasterEgg1 EasterEgg2
Easter Npc (see txt)
i know its late but i didnt get to use it works tho eggs auto give you items
Add theis to QFunction (make the you have std/Anicount open)
See the txt.
Then this is the setup mobs put eggs in your bag QFunction
[@onkillmob(EasterBunny1)]
#IF
random 5
#ACT
give EasterEgg 1
break
[@onkillmob(EasterBunny2)]
#IF
random 6
#ACT
give EasterEgg 1
break
[@onkillmob(EasterBunny5)]
#IF
random 5
#ACT
give EasterEgg1 1
break
[@onkillmob(EasterBunny6)]
#IF
random 6
#ACT
give EasterEgg1 1
break
[@onkillmob(EasterBunny7)]
#IF
random 5
#ACT
give EasterEgg2 1
break
[@onkillmob(EasterBunny8)]
#IF
random 6
#ACT
give EasterEgg2 1
break
You have to make EasterBunny 1,2,5,6,7,8 in ur mob db.
then make the eggs in your items db
EasterEgg EasterEgg1 EasterEgg2
Easter Npc (see txt)
i know its late but i didnt get to use it works tho eggs auto give you items