Easter Setup Release

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IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
8,544
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First

Add theis to QFunction (make the you have std/Anicount open)
See the txt.

Then this is the setup mobs put eggs in your bag QFunction
[@onkillmob(EasterBunny1)]
#IF
random 5
#ACT
give EasterEgg 1
break

[@onkillmob(EasterBunny2)]
#IF
random 6
#ACT
give EasterEgg 1
break

[@onkillmob(EasterBunny5)]
#IF
random 5
#ACT
give EasterEgg1 1
break

[@onkillmob(EasterBunny6)]
#IF
random 6
#ACT
give EasterEgg1 1
break

[@onkillmob(EasterBunny7)]
#IF
random 5
#ACT
give EasterEgg2 1
break

[@onkillmob(EasterBunny8)]
#IF
random 6
#ACT
give EasterEgg2 1
break

You have to make EasterBunny 1,2,5,6,7,8 in ur mob db.

then make the eggs in your items db
EasterEgg EasterEgg1 EasterEgg2

Easter Npc (see txt)

i know its late but i didnt get to use it works tho:) eggs auto give you items