Note: [@levelup] has to be at top of QFunction-0.txt.
Well this has to go into your QFunction-0.txt inside your Market_def folder. This relates to my previous release GamePoint System.
Well this has to go into your QFunction-0.txt inside your Market_def folder. This relates to my previous release GamePoint System.
Code:
#IF
CHECKJOB WARRIOR
CHECKLEVEL 7
CHECK [99] 0
#ACT
GIVE CopperRing 2
GIVE BronzeSword 1
GIVE SharpBracelet 2
GIVE GoldNecklace 1
ADDSKILL Fencing
SET [99] 1
#SAY
<Reward System>, for reaching level 7:\
- CopperRing x2.\
- BonzeSword.\
- SharpBracelet x2.\
- GoldNecklace.\
- Fencing learned.\ \
#IF
CHECKJOB WIZARD
CHECKLEVEL 7
CHECK [99] 0
#ACT
GIVE HexagonalRing 2
GIVE EbonySword 1
GIVE SilverBracelet 2
GIVE GoldNecklace 1
ADDSKILL Fireball
SET [99] 1
#SAY
<Reward System>, for reaching level 7:\
- HexagonalRing x2.\
- EbonySword.\
- SilverBracelet x2.\
- GoldNecklace.\
- Fireball learned.\ \
#IF
CHECKJOB TAOIST
CHECKLEVEL 7
CHECK [99] 0
#ACT
GIVE GlassRing 2
GIVE BronzeSword 1
GIVE SilverBracelet 2
GIVE GoldNecklace 1
ADDSKILL Healing
SET [99] 1
#SAY
<Reward System>, for reaching level 7:\
- GlassRing x2.\
- BronzeSword.\
- SilverBracelet x2.\
- GoldNecklace.\
- Healing learned.\ \
#IF
CHECKJOB WARRIOR
CHECKLEVEL 15
CHECK [98] 0
#ACT
ADDSKILL Slaying
[COLOR="Red"]GIVE ExperienceOrb 1[/COLOR]
SET [98] 1
#SAY
<Reward System>, for reaching level 15:\
- Slaying learned.\
- ExperienceOrb.\
#IF
CHECKJOB WIZARD
CHECKLEVEL 15
CHECK [98] 0
#ACT
ADDSKILL Repulsion
ADDSKILL GreatFireBall
ADDSKILL ElectricShock
GIVE ExperienceOrb 1
SET [98] 1
#SAY
<Reward System>, for reaching level 15:\
- Repulsion learned.\
- GreatFireBall learned.\
- ElectricShock learned.\
- ExperienceOrb.\
#IF
CHECKJOB TAOIST
CHECKLEVEL 15
CHECK [98] 0
#ACT
ADDSKILL SpiritSword
ADDSKILL Poisoning
GIVE ExperienceOrb 1
SET [98] 1
#SAY
<Reward System>, for reaching level 15:\
- SpiritSword learned.\
- Poisoning learned.\
- ExperienceOrb.\
#IF
CHECKJOB WARRIOR
CHECKLEVEL 22
CHECK [97] 0
#ACT
ADDSKILL Thrusting
GIVE Gold 50000
SET [97] 1
#SAY
<Reward System>, for reaching level 22:\
- Slaying learned.\
- 50,000 Gold Pieces.\
#IF
CHECKJOB WIZARD
CHECKLEVEL 22
CHECK [97] 0
#ACT
ADDSKILL HellFire
ADDSKILL ThunderBolt
ADDSKILL Teleport
ADDSKILL FireBang
GIVE Gold 50000
SET [97] 1
#SAY
<Reward System>, for reaching level 22:\
- HellFire learned.\
- ThunderBolt learned.\
- Teleport learned.\
- FireBang learned.\
- 50,000 Gold Pieces.\
#IF
CHECKJOB TAOIST
CHECKLEVEL 22
CHECK [97] 0
#ACT
ADDSKILL SoulFireball
ADDSKILL SummonSkeleton
ADDSKILL Hiding
ADDSKILL MassHiding
ADDSKILL SoulShield
GIVE Gold 50000
SET [97] 1
#SAY
<Reward System>, for reaching level 22:\
- SoulFireball learned.\
- SummonSkeleton learned.\
- Hiding learned.\
- MassHiding learned.\
- SoulShield learned.\
- 50,000 Gold Pieces.\
#IF
CHECKLEVEL 25
CHECK [96] 0
#ACT
gamepoint + 25
SET [96] 1
#SAY
<Reward System>, for reaching level 25:\
- GamePoint + 25.\
#IF
CHECKLEVEL 33
CHECK [95] 0
#ACT
GIVE BossScroll 1
SET [95] 1
#SAY
<Reward System>, for reaching level 33:\
[COLOR="Red"]- BossScroll.[/COLOR]\
#IF
CHECKLEVEL 35
CHECK [94] 0
#ACT
GIVE PowerUp(M) 1
SET [94] 1
#SAY
<Reward System>, for reaching level 35:\
- PowerUp(M).\
#IF
CHECKLEVEL 40
CHECK [93] 0
#ACT
GIVE PetToken 1
SET [93] 1
#SAY
<Reward System>, for reaching level 40:\
- PetToken (spend this at the game store).\
#IF
CHECKLEVEL 50
CHECK [92] 0
#ACT
gamepoint + 200
GIVE GOLD 200000
SET [92] 1
#SAY
<Reward System>, for reaching level 50:\
- GamePoint + 200.\
- 200,000 Gold Pieces.\#IF
CHECKJOB WARRIOR
CHECKLEVEL 7
CHECK [99] 0
#ACT
GIVE CopperRing 2
GIVE BronzeSword 1
GIVE SharpBracelet 2
GIVE GoldNecklace 1
ADDSKILL Fencing
SET [99] 1
#SAY
<Reward System>, for reaching level 7:\
- CopperRing x2.\
- BonzeSword.\
- SharpBracelet x2.\
- GoldNecklace.\
- Fencing learned.\ \
#IF
CHECKJOB WIZARD
CHECKLEVEL 7
CHECK [99] 0
#ACT
GIVE HexagonalRing 2
GIVE EbonySword 1
GIVE SilverBracelet 2
GIVE GoldNecklace 1
ADDSKILL Fireball
SET [99] 1
#SAY
<Reward System>, for reaching level 7:\
- HexagonalRing x2.\
- EbonySword.\
- SilverBracelet x2.\
- GoldNecklace.\
- Fireball learned.\ \
#IF
CHECKJOB TAOIST
CHECKLEVEL 7
CHECK [99] 0
#ACT
GIVE GlassRing 2
GIVE BronzeSword 1
GIVE SilverBracelet 2
GIVE GoldNecklace 1
ADDSKILL Healing
SET [99] 1
#SAY
<Reward System>, for reaching level 7:\
- GlassRing x2.\
- BronzeSword.\
- SilverBracelet x2.\
- GoldNecklace.\
- Healing learned.\ \
#IF
CHECKJOB WARRIOR
CHECKLEVEL 15
CHECK [98] 0
#ACT
ADDSKILL Slaying
GIVE ExperienceOrb 1
SET [98] 1
#SAY
<Reward System>, for reaching level 15:\
- Slaying learned.\
- ExperienceOrb.\
#IF
CHECKJOB WIZARD
CHECKLEVEL 15
CHECK [98] 0
#ACT
ADDSKILL Repulsion
ADDSKILL GreatFireBall
ADDSKILL ElectricShock
GIVE ExperienceOrb 1
SET [98] 1
#SAY
<Reward System>, for reaching level 15:\
- Repulsion learned.\
- GreatFireBall learned.\
- ElectricShock learned.\
- ExperienceOrb.\
#IF
CHECKJOB TAOIST
CHECKLEVEL 15
CHECK [98] 0
#ACT
ADDSKILL SpiritSword
ADDSKILL Poisoning
GIVE ExperienceOrb 1
SET [98] 1
#SAY
<Reward System>, for reaching level 15:\
- SpiritSword learned.\
- Poisoning learned.\
- ExperienceOrb.\
#IF
CHECKJOB WARRIOR
CHECKLEVEL 22
CHECK [97] 0
#ACT
ADDSKILL Thrusting
GIVE Gold 50000
SET [97] 1
#SAY
<Reward System>, for reaching level 22:\
- Slaying learned.\
- 50,000 Gold Pieces.\
#IF
CHECKJOB WIZARD
CHECKLEVEL 22
CHECK [97] 0
#ACT
ADDSKILL HellFire
ADDSKILL ThunderBolt
ADDSKILL Teleport
ADDSKILL FireBang
GIVE Gold 50000
SET [97] 1
#SAY
<Reward System>, for reaching level 22:\
- HellFire learned.\
- ThunderBolt learned.\
- Teleport learned.\
- FireBang learned.\
- 50,000 Gold Pieces.\
#IF
CHECKJOB TAOIST
CHECKLEVEL 22
CHECK [97] 0
#ACT
ADDSKILL SoulFireball
ADDSKILL SummonSkeleton
ADDSKILL Hiding
ADDSKILL MassHiding
ADDSKILL SoulShield
GIVE Gold 50000
SET [97] 1
#SAY
<Reward System>, for reaching level 22:\
- SoulFireball learned.\
- SummonSkeleton learned.\
- Hiding learned.\
- MassHiding learned.\
- SoulShield learned.\
- 50,000 Gold Pieces.\
#IF
CHECKLEVEL 25
CHECK [96] 0
#ACT
gamepoint + 25
SET [96] 1
#SAY
<Reward System>, for reaching level 25:\
- GamePoint + 25.\
#IF
CHECKLEVEL 33
CHECK [95] 0
#ACT
GIVE BossScroll 1
SET [95] 1
#SAY
<Reward System>, for reaching level 33:\
- BossScroll.\
#IF
CHECKLEVEL 35
CHECK [94] 0
#ACT
[COLOR="Red"]GIVE PowerUp(M) 1[/COLOR]
SET [94] 1
#SAY
<Reward System>, for reaching level 35:\
- PowerUp(M).\
#IF
CHECKLEVEL 40
CHECK [93] 0
#ACT
[COLOR="Red"]GIVE PetToken 1[/COLOR]
SET [93] 1
#SAY
<Reward System>, for reaching level 40:\
- PetToken (spend this at the game store).\
#IF
CHECKLEVEL 50
CHECK [92] 0
#ACT
gamepoint + 200
GIVE GOLD 200000
SET [92] 1
#SAY
<Reward System>, for reaching level 50:\
- GamePoint + 200.\
- 200,000 Gold Pieces.\
Last edited: