Gift System

T0MMY

LOMCN Veteran
Veteran
Aug 5, 2007
2,153
24
145
United Kingdom
Note: [@levelup] has to be at top of QFunction-0.txt.

Well this has to go into your QFunction-0.txt inside your Market_def folder. This relates to my previous release GamePoint System.

Code:
#IF
CHECKJOB WARRIOR
CHECKLEVEL 7
CHECK [99] 0
#ACT
GIVE CopperRing 2
GIVE BronzeSword 1
GIVE SharpBracelet 2
GIVE GoldNecklace 1
ADDSKILL Fencing
SET [99] 1
#SAY
<Reward System>, for reaching level 7:\
- CopperRing x2.\
- BonzeSword.\
- SharpBracelet x2.\
- GoldNecklace.\
- Fencing learned.\ \

#IF
CHECKJOB WIZARD
CHECKLEVEL 7
CHECK [99] 0
#ACT
GIVE HexagonalRing 2
GIVE EbonySword 1
GIVE SilverBracelet 2
GIVE GoldNecklace 1
ADDSKILL Fireball
SET [99] 1
#SAY
<Reward System>, for reaching level 7:\
- HexagonalRing x2.\
- EbonySword.\
- SilverBracelet x2.\
- GoldNecklace.\
- Fireball learned.\ \

#IF
CHECKJOB TAOIST
CHECKLEVEL 7
CHECK [99] 0
#ACT
GIVE GlassRing 2
GIVE BronzeSword 1
GIVE SilverBracelet 2
GIVE GoldNecklace 1
ADDSKILL Healing
SET [99] 1
#SAY
<Reward System>, for reaching level 7:\
- GlassRing x2.\
- BronzeSword.\
- SilverBracelet x2.\
- GoldNecklace.\
- Healing learned.\ \

#IF
CHECKJOB WARRIOR
CHECKLEVEL 15
CHECK [98] 0
#ACT
ADDSKILL Slaying
[COLOR="Red"]GIVE ExperienceOrb 1[/COLOR]
SET [98] 1
#SAY
<Reward System>, for reaching level 15:\
- Slaying learned.\
- ExperienceOrb.\

#IF
CHECKJOB WIZARD
CHECKLEVEL 15
CHECK [98] 0
#ACT
ADDSKILL Repulsion
ADDSKILL GreatFireBall
ADDSKILL ElectricShock
GIVE ExperienceOrb 1
SET [98] 1
#SAY
<Reward System>, for reaching level 15:\
- Repulsion learned.\
- GreatFireBall learned.\
- ElectricShock learned.\
- ExperienceOrb.\

#IF
CHECKJOB TAOIST
CHECKLEVEL 15
CHECK [98] 0
#ACT
ADDSKILL SpiritSword
ADDSKILL Poisoning
GIVE ExperienceOrb 1
SET [98] 1
#SAY
<Reward System>, for reaching level 15:\
- SpiritSword learned.\
- Poisoning learned.\
- ExperienceOrb.\

#IF
CHECKJOB WARRIOR
CHECKLEVEL 22
CHECK [97] 0
#ACT
ADDSKILL Thrusting
GIVE Gold 50000
SET [97] 1
#SAY
<Reward System>, for reaching level 22:\
- Slaying learned.\
- 50,000 Gold Pieces.\

#IF
CHECKJOB WIZARD
CHECKLEVEL 22
CHECK [97] 0
#ACT
ADDSKILL HellFire
ADDSKILL ThunderBolt
ADDSKILL Teleport
ADDSKILL FireBang
GIVE Gold 50000
SET [97] 1
#SAY
<Reward System>, for reaching level 22:\
- HellFire learned.\
- ThunderBolt learned.\
- Teleport learned.\
- FireBang learned.\
- 50,000 Gold Pieces.\

#IF
CHECKJOB TAOIST
CHECKLEVEL 22
CHECK [97] 0
#ACT
ADDSKILL SoulFireball
ADDSKILL SummonSkeleton
ADDSKILL Hiding
ADDSKILL MassHiding
ADDSKILL SoulShield
GIVE Gold 50000
SET [97] 1
#SAY
<Reward System>, for reaching level 22:\
- SoulFireball learned.\
- SummonSkeleton learned.\
- Hiding learned.\
- MassHiding learned.\
- SoulShield learned.\
- 50,000 Gold Pieces.\

#IF
CHECKLEVEL 25
CHECK [96] 0
#ACT
gamepoint + 25
SET [96] 1
#SAY
<Reward System>, for reaching level 25:\
- GamePoint + 25.\

#IF
CHECKLEVEL 33
CHECK [95] 0
#ACT
GIVE BossScroll    1
SET [95] 1
#SAY
<Reward System>, for reaching level 33:\
[COLOR="Red"]- BossScroll.[/COLOR]\

#IF
CHECKLEVEL 35
CHECK [94] 0
#ACT
GIVE PowerUp(M) 1
SET [94] 1
#SAY
<Reward System>, for reaching level 35:\
- PowerUp(M).\

#IF
CHECKLEVEL 40
CHECK [93] 0
#ACT
GIVE PetToken 1
SET [93] 1
#SAY
<Reward System>, for reaching level 40:\
- PetToken (spend this at the game store).\

#IF
CHECKLEVEL 50
CHECK [92] 0
#ACT
gamepoint + 200
GIVE GOLD 200000
SET [92] 1
#SAY
<Reward System>, for reaching level 50:\
- GamePoint + 200.\
- 200,000 Gold Pieces.\#IF
CHECKJOB WARRIOR
CHECKLEVEL 7
CHECK [99] 0
#ACT
GIVE CopperRing 2
GIVE BronzeSword 1
GIVE SharpBracelet 2
GIVE GoldNecklace 1
ADDSKILL Fencing
SET [99] 1
#SAY
<Reward System>, for reaching level 7:\
- CopperRing x2.\
- BonzeSword.\
- SharpBracelet x2.\
- GoldNecklace.\
- Fencing learned.\ \

#IF
CHECKJOB WIZARD
CHECKLEVEL 7
CHECK [99] 0
#ACT
GIVE HexagonalRing 2
GIVE EbonySword 1
GIVE SilverBracelet 2
GIVE GoldNecklace 1
ADDSKILL Fireball
SET [99] 1
#SAY
<Reward System>, for reaching level 7:\
- HexagonalRing x2.\
- EbonySword.\
- SilverBracelet x2.\
- GoldNecklace.\
- Fireball learned.\ \

#IF
CHECKJOB TAOIST
CHECKLEVEL 7
CHECK [99] 0
#ACT
GIVE GlassRing 2
GIVE BronzeSword 1
GIVE SilverBracelet 2
GIVE GoldNecklace 1
ADDSKILL Healing
SET [99] 1
#SAY
<Reward System>, for reaching level 7:\
- GlassRing x2.\
- BronzeSword.\
- SilverBracelet x2.\
- GoldNecklace.\
- Healing learned.\ \

#IF
CHECKJOB WARRIOR
CHECKLEVEL 15
CHECK [98] 0
#ACT
ADDSKILL Slaying
GIVE ExperienceOrb 1
SET [98] 1
#SAY
<Reward System>, for reaching level 15:\
- Slaying learned.\
- ExperienceOrb.\

#IF
CHECKJOB WIZARD
CHECKLEVEL 15
CHECK [98] 0
#ACT
ADDSKILL Repulsion
ADDSKILL GreatFireBall
ADDSKILL ElectricShock
GIVE ExperienceOrb 1
SET [98] 1
#SAY
<Reward System>, for reaching level 15:\
- Repulsion learned.\
- GreatFireBall learned.\
- ElectricShock learned.\
- ExperienceOrb.\

#IF
CHECKJOB TAOIST
CHECKLEVEL 15
CHECK [98] 0
#ACT
ADDSKILL SpiritSword
ADDSKILL Poisoning
GIVE ExperienceOrb 1
SET [98] 1
#SAY
<Reward System>, for reaching level 15:\
- SpiritSword learned.\
- Poisoning learned.\
- ExperienceOrb.\

#IF
CHECKJOB WARRIOR
CHECKLEVEL 22
CHECK [97] 0
#ACT
ADDSKILL Thrusting
GIVE Gold 50000
SET [97] 1
#SAY
<Reward System>, for reaching level 22:\
- Slaying learned.\
- 50,000 Gold Pieces.\

#IF
CHECKJOB WIZARD
CHECKLEVEL 22
CHECK [97] 0
#ACT
ADDSKILL HellFire
ADDSKILL ThunderBolt
ADDSKILL Teleport
ADDSKILL FireBang
GIVE Gold 50000
SET [97] 1
#SAY
<Reward System>, for reaching level 22:\
- HellFire learned.\
- ThunderBolt learned.\
- Teleport learned.\
- FireBang learned.\
- 50,000 Gold Pieces.\

#IF
CHECKJOB TAOIST
CHECKLEVEL 22
CHECK [97] 0
#ACT
ADDSKILL SoulFireball
ADDSKILL SummonSkeleton
ADDSKILL Hiding
ADDSKILL MassHiding
ADDSKILL SoulShield
GIVE Gold 50000
SET [97] 1
#SAY
<Reward System>, for reaching level 22:\
- SoulFireball learned.\
- SummonSkeleton learned.\
- Hiding learned.\
- MassHiding learned.\
- SoulShield learned.\
- 50,000 Gold Pieces.\

#IF
CHECKLEVEL 25
CHECK [96] 0
#ACT
gamepoint + 25
SET [96] 1
#SAY
<Reward System>, for reaching level 25:\
- GamePoint + 25.\

#IF
CHECKLEVEL 33
CHECK [95] 0
#ACT
GIVE BossScroll    1
SET [95] 1
#SAY
<Reward System>, for reaching level 33:\
- BossScroll.\

#IF
CHECKLEVEL 35
CHECK [94] 0
#ACT
[COLOR="Red"]GIVE PowerUp(M) 1[/COLOR]
SET [94] 1
#SAY
<Reward System>, for reaching level 35:\
- PowerUp(M).\

#IF
CHECKLEVEL 40
CHECK [93] 0
#ACT
[COLOR="Red"]GIVE PetToken 1[/COLOR]
SET [93] 1
#SAY
<Reward System>, for reaching level 40:\
- PetToken (spend this at the game store).\

#IF
CHECKLEVEL 50
CHECK [92] 0
#ACT
gamepoint + 200
GIVE GOLD 200000
SET [92] 1
#SAY
<Reward System>, for reaching level 50:\
- GamePoint + 200.\
- 200,000 Gold Pieces.\
 
Last edited:

NewHope

Golden Oldie
Golden Oldie
Nov 18, 2005
1,311
28
154
Maybe you should post a list of the items people will need to add to there database in order to get the system fully working ingame. Either that or suggest which bits to change for those who aren't familiar with the setup.

But other than that, nice release. :D
 

DiabloVodkaShot

LOMCN VIP
VIP
Feb 20, 2009
2,272
182
265
i know what needs changing but some people might not so maybe highlight the bits that need changing Red