Mob Sounds

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forspinki

Legend
Legendary
Oct 23, 2006
3,353
82
195
Handan, China
hey im working on a project to change all the mob sounds and i just wanted to know say if The sound for a minotaur hittin a player was sound
127.wav if i replace it with another sound and renamed it to 127.wav wud it change the sound or is there somewhere else ide have to change the sound aswell
 

ρяєα¢нєя

Unstookie Titled
VIP
Aug 19, 2008
444
23
105
Yes that would work,

But i'll just create a little tutorial for how mob sounds are accessed so you've got a better understanding of it.

First of all you need to open Wav->mirsound.lst from you client, and find the desired mob you want to edit using HH8 or somthing. For this example i will be using the YellowSnake mob, which is the 8th mob in Mon4.wil.

To find the correct sound for the YellowSnake in mirsound.lst you need to do the following:

- Take the 4 of Mon4.wil and add one to it = 5
- Then take the place of the mob in the file (8) and put it along side the 5 = 58. (Basically find the Appr of the mob)
- And add a 0 on the end of it = 580

This means the sounds that are related to this mob can be found between 580 and 589 (will usually only go up to 585 though) in Wav->mirsound.lst :
Code:
580:
581:    wav\580-1.wav
582:    wav\580-2.wav
583:
584:    wav\580-4.wav
585:    wav\580-5.wav

Every mob group is layed out the same (i.e Hit sound always in the same place):
Code:
580:
581:    wav\580-1.wav [COLOR="Red"]- On screen sound (Sound mob makes when it appears on screen)[/COLOR]
582:    wav\580-2.wav [COLOR="Red"]- Attack sound (Sound mob make when it attacks)[/COLOR]
583:
584:    wav\580-4.wav [COLOR="Red"]- Hit Sound (Sound mob makes when it's hit)[/COLOR]
585:    wav\580-5.wav [COLOR="Red"]- Death sound (Sound mob makes when it dies)[/COLOR]

So if you wanted to add a sound for a new mob, say the 3rd mob in Mon50.wil it would look like this in your Wav->mirsound.lst:
Code:
5130: 
5131:  wav\FeederAnt-1.wav
5132:  wav\FeederAnt-2.wav
5133:  
5134:  wav\FeederAnt-4.wav
5135:  wav\FeederAnt-5.wav

5131 = On Screen Sound
5132 = Attack Sound
5134 = Hit Sound
5135 = Death Sound

And that would have to go in the right place (ordered by numbers on the left) in mirsound.lst

I know you didn't ask for all that, but though it might be useful information for people that wanted to add sounds to their new monsters.

p
 
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mStation

Golden Oldie
Golden Oldie
Oct 29, 2003
2,042
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impossible.. attach your mirsound.lst here.. i dont have it on this pc

anyway.. open the wav folder in the legend of mir client.. choose the mirsound.lst file and right click on it.. then choose in the menu Open As and in the list of the programs browse down this u find notepad.exe.. is this what u have done before?
 
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mStation

Golden Oldie
Golden Oldie
Oct 29, 2003
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did u open it? notepad works perfectly.. look:

immaginegs3.jpg
 
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mStation

Golden Oldie
Golden Oldie
Oct 29, 2003
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if u can't open it then you surely make something wrong while trying.. to avoid this errors simple rename the file into a .txt extension.. edit it and then remember to rename it again into a .lst extension..

for renaming it remember to uncheck the "hide filesystem extensions" from the Tools > Folder Options Menu in your explorer..
 
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K_Jonzy

Golden Oldie
Golden Oldie
Oct 8, 2008
590
15
125
My House
when u login and are typing ur id and pass in i took the name of the .wav file and renamed a kaiser chiefs song onto it lol so it was kaiser chiefs song called log-in-long2 but when i opened client no sound atall not the new 1 or old one

help plz
 
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Chris22

LOMCN Veteran
Veteran
Jun 10, 2009
372
1
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Insted if starting a new Thread what solvent said abive how i do this ?
work the same way?
Thanks
 
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