This should help:
Monster setup columns (left to right)
Name - Mob name
Race
RaceImg - This is the type of Attack the mob Does
Appr - What it looks like on screen
lvl - mob lvl used for taming/turnundead, thrusting etc.
(not just that, also HP regen etc..)
undead - 0=living 1=undead
tameable - 0=Not Tameable 1=Tameable
wz1 - % of that creature that will walk through fire 9= meaning 10%
of them will walk through fire (2= 80% walk through etc).
cooleye - This is for use with Clear ring, hide, etc
venomDC - POISON attack Strength
exp - experience points gained by killing mob
hp - health points of mob
mp - Magic points of mob
wz2 - Min AC
wz3 - Max AC
ac - MAC of mob (general resistance to magical attack)
FireMAC - Resistance to Fire (if negative number make it weak to that element)
IceMAC - Ice resistance (as above)
LightMAC - Electic resistance (as above)
WindMAC - wind resistance (as above)
HolyMAC - Holy resistance (as above)
DarkMAC - Dark resistance (as above)
PhantomMAC Phantom resistance (as above)
DC - Minimum dc of mob
DCMax - maximum dc of mob
MCType - the magic type mob attacks with:
0:Physical attack, 1:Fire, 2:Ice, 3:Electric, 4:Wind, 5:Holy,
6:Poison/Paralysis/Dark, 7:Phantom.
MC - minimum magic power of mob
MCMax - maximum magic power of mob
Speed - agility of mob (higher the number the harder it is to hit)
Hit - accuracy of mob (higher the number more likely it is to hit
character)
WalkSpd - movement speed of mob (lower the numer faster it is)
WalkWait - how long mob waits between steps
WalkStep - how many steps mob makes between waits
AttackSpd - speed mob attacks character (lower the number faster it is)
Wz4 - Distance that it can see you from
(Changed it on EC and you had to go and smack it on the nose)
Wz5 - unknown