orbs/gems
ac value
0> dc
1> mc
2> sc
3> ac
4> amc
5> aspeed
6> agil
7> dura
9> poison
14> freezing
15> acc
11> antipoison
12> antimagic
ac2 value:
succes rate (0= always failing, 11 = always works first time)
succes rate goes down 10% each time you use the sameorb on an item
mac value:
0= breaks item on failure
1= keeps item on failure
mac2 value:
the maximum amount of added stats one orb/gem can add (1 = 1 stat, 2= either 1 or 2 stats ect)