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chimera

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All I ask is you don't take credit for my work :)

Green version of WEB

Green_Boar.jpg



Development Aids

Map images
Most of the maps in JPEG format with the map number - helps/speeds up development.


I'll post more as I decide to release it.

For now HTH
 
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mythonline

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lol nice job :)
it look like poisoned web, can be used in a quest where sick webs are asking for cure ^^
 

chimera

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lol nice job :)
it look like poisoned web, can be used in a quest where sick webs are asking for cure ^^

hehe yup but you can tell the difference when it is poisoned :)

He's almost flourescent :D

@Dr3AmScAp3
Wasn't any different coloured WEB's in the CD 3.38 or 3.55 files I got - I recoloured this mob image by image myself :)
 

mythonline

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hehe yup but you can tell the difference when it is poisoned :)

He's almost flourescent :D

@Dr3AmScAp3
Wasn't any different coloured WEB's in the CD 3.38 or 3.55 files I got - I recoloured this mob image by image myself :)
aff join the team :)
new source files will sure come handy for you :)
 

chimera

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I'm happy beavering away in the background, have been for many yrs, helping when/where I can, leading/following it doesn't matter to me - happy to join in/help where wanted :)

What team?

NB. Just noticed - I joined July 2003 and still an ordinary member :(
 

mythonline

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Then its set.

I have just put your name on the list, please add my name to your msn :)
 

Dr3AmScAp3

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Might ave been mir2 that they where in.

Does look good though and ive almost been here as long as what you have but not on this account.

Could'nt remeber my username or pass for my other account.

Keep up the good work sean, your doing a better job than most of us are.
 

idaBigA

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Nice one Chimera :)

Their were off white mobs that could be changed in the database on the job files to look different colours.

Boar, Tong, Maggot, Scorpion (and a couple of others I can't remember).
 

chimera

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I have mass produced a load of minimaps, fair enough some are duplicates of like Bichon but they are all cleaned of the cave entrance markers so they can be customised to your preference. i've not checked them all but every one I have checked is accurate ongame.

Here is the link to them all :)

Minimaps

And yes Mystery ship is on there and it is all my own work.

All I ask is that you don't take credit for my work :)


edit: Samak wall is the only one I used the original because the remake got messed up and I was too lazy to redo it :tongue1:
 
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chimera

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I'm not looking for praise but is anyone finding any of this useful? Just wondering if I'm wasting my finite web space hosting these :)

TIA
 

chimera

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I called it ToxicBoar :)

This also might be useful....colour guide for script text:

colours

2=middle green
12=white
4=Middle grey
10=bright green
11=Bright Blue
1=Red
5=Dark Red
6=Pale Blue
7=Very Dark blue(unreadable on black background)
8=Light Grey
9=Middle Purple
13=Bright Purple
14=Pale Blue
15=Bright Yellow

Other things I use to speed up dev:

Weapons_1 Shape

0000 1
3000 2
6000 3
9000 4
12000 5
15000 6
18000 7
21000 8
24000 9
27000 10

weapons_2 Shapes 11-20

weapons_3 Shapes 21-30

weapons_4 Shapes 31-40

weapons_5 Shapes 41-50

................
Mob files: (1000 image spaces per mob)

Mon1=Images 0-9 (eg: image 0 is 0000 -> 1000)
Mon2=10-19
Mon3=20-29
Mon4=30-38
Mon5=40-49
Mon6=50-59
Mon7=60-69
Mon8=70-79
Mon9=80-89
Mon10=90-99
Mon11=100-109
Mon12=110-119
Mon13=120-129
Mon14=130-139
Mon15=140-149
Mon16=150-159
Mon17=160-169
Mon18=170-179
Mon19=180-189
Mon20=190-199
Mon21=200-209
Mon22=210-219

DMon1=2000-2090

..........................
I've found this the best way to work on sql:

I export the file into MS excel, it's far easier to manipulate data this way, then reimport into SQL. Also you can keep the original SQL file incase you want to revert back to it. :)
 

chimera

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Item stats increasing script - not complete, needs tweeking to personal taste :)

Feel free to use.

[@addstatsmain]
#Say
<Helmet/@upitem4> <Necklace/@upitem3>\
<LeftBracelet/@upitem5> <RightBracelet/@upitem6>\
<LeftRing/@upitem7> <RightRing/@upitem8>\\
<exit/@exit>\

[@upitem4]
#Say
What Attribute of the Helmet do you want to increase?\
<AC/@helm(0)>\
<MR/@helm(1)>\
<DC/@helm(2)>\
<M-ALL/@helm(3)>\\
<Choose Different Item/@addstatsmain>\
<EXIT/@exit>\

[@helm()]
#ACT
mov d8 %arg(1)
goto @inchelm

[@inchelm]
#IF
check gold
check item
#ACT
hlscriptcmd ITEMREMAKEADD 4 %d8 1
#SAY
<return@addstatsmain>\\
<EXIT/@exit>\


[@upitem3]
#Say
What Attribute of Your Necklace do you want to increase?\
<DC/@neck(2)>\
<M-ALL/@neck(3)>\\
<Choose Different Item/@addstatsmain>\
<EXIT/@exit>\

[@neck()]
#ACT
mov d8 %arg(1)
goto @incneck

[@incneck]
#If
Check gold
check item
#ACT
hlscriptcmd ITEMREMAKEADD 3 %d8 1
#SAY
<return/@addstatsmain>\\
<EXIT/@exit>\


[@upitem5]
#Say
What Attribute of Your Left Bracelet do you want to increase?\
<AC/@lbrace(0)>\
<MR/@lbrace(1)>\
<DC/@lbrace(2)>\
<M-ALL/@lbrace(3)>\\
<Return/@addstatsmain>\
<EXIT/@exit>\


[@lbrace()]
#ACT
mov d8 %arg(1)
goto @inclbrace

[@inclbrace]
#IF
check gold
check item
#ACT
hlscriptcmd ITEMREMAKEADD 5 %d8 1
#SAY
<Return/@addstatsmain>\\
<EXIT/@exit>\


[@upitem6]
#Say
What Attribute of Your Right Bracelet do you want to increase?\
<AC/@rbrace(0)>\
<MR/@rbrace(1)>\
<DC/@rbrace(2)>\
<M-ALL/@rbrace(3)>\\
<Return/@addstatsmain>\
<EXIT/@exit>\


[@rbrace()]
#ACT
mov d8 %arg(1)
goto @incrbrace

[@incrbrace]
#IF
check gold
check item
#ACT
hlscriptcmd ITEMREMAKEADD 6 %d8 1
#SAY
<Return/@addstatsmain>\\
<EXIT/@exit>\

[@upitem7]
#Say
What Attribute of Your Left Ring do you want to increase?\
<AC/@lring(0)>\
<MR/@lring(1)>\
<DC/@lring(2)>\
<M-ALL/@lring(3)>\\
<Return/@addstatsmain>\
<EXIT/@exit>\

[@lring()]
#ACT
mov d8 %arg(1)
goto @inclring

[@inclring]
#IF
check gold
check item
#ACT
hlscriptcmd ITEMREMAKEADD 7 %d8 1
#SAY
<Return/@addstatsmain>\\
<EXIT/@exit>\


[@upitem8]
#Say
What Attribute of Your Right Ring do you want to increase?\
<AC/@rring(0)>\
<MR/@rring(1)>\
<DC/@rring(2)>\
<M-ALL/@rring(3)>\\
<Return/@addstatsmain>\
<EXIT/@exit>\

[@rring()]
#ACT
mov d8 %arg(1)
goto @incrring

[@incrring]
#IF
check gold
check item
#ACT
hlscriptcmd ITEMREMAKEADD 8 %d8 1
#SAY
<Return/@addstatsmain>\\
<EXIT/@exit>\
 
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Vagrant

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great work chimera you always knew what you where doing thanks for your releases they really help and they are great!! :)


Also speak on msn ?:) need to talk to u about something
 

chimera

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I've left you a message on msn. And you're welcome.

Please don't discount I had to learn from somewhere, my major input was and still is from IdaBigA, who is always keen to help even though very busy with his own server.