Ive Made The GiftBoxs In Db Using This Info
And This Script
I Was Told To Put This In Market_Def Folder but the giftboxes when i double click them nothing happens (ie get nothing back) now i was wondering is that txt file in the right place and the DB info right or doesn't 1.9 Support gift boxes??
thanks in advance
Code:
Stdmode 31 With anicount 25
And This Script
Code:
[@StdModeFunc1]
#IF
random 50
#ACT
give ScStone(S) 1
SENDMSG 6 You'Found'ScStone(S)
break
#IF
random 50
#ACT
give DcStone(S) 1
SENDMSG 6 You'Found'DcStone(S)
break
#IF
random 50
#ACT
give McStone(S) 1
SENDMSG 6 You'Found'McStone(S)
break
#IF
random 50
#ACT
give ScStone(M) 1
SENDMSG 6 You'Found'ScStone(M)
break
#IF
random 50
#ACT
give DcStone(M) 1
SENDMSG 6 You'Found'DcStone(M)
break
#IF
random 50
#ACT
give McStone(M) 1
SENDMSG 6 You'Found'McStone(M)
break
#IF
random 50
#ACT
give ScStone(L) 1
SENDMSG 6 You'Found'ScStone(L)
break
#IF
random 50
#ACT
give DcStone(L) 1
SENDMSG 6 You'Found'DcStone(L)
break
#IF
random 50
#ACT
give McStone(L) 1
SENDMSG 6 You'Found'McStone(L)
break
#IF
random 50
#ACT
give BenedictionOil 1
SENDMSG 6 You'Found'BenedictionOil
break
#IF
random 50
#ACT
give WargodOil 1
SENDMSG 6 You'Found'WargodOil
break
#IF
random 50
#ACT
give LotteryTicket 1
SENDMSG 6 You'Found'LotteryTicket
break
#IF
random 50
#ACT
give SerpentSword 1
SENDMSG 6 You'Found'SerpentSword
break
#IF
random 50
#ACT
give MageStaff 1
SENDMSG 6 You'Found'MageStaff
break
#IF
random 50
#ACT
give GreatAxe 1
SENDMSG 6 You'Found'GreatAxe
break
#IF
random 50
#ACT
give gold 1000
SENDMSG 6 You'Found'1000'Gold
break
#IF
random 50
#ACT
give gold 10000
SENDMSG 6 You'Found'10000'Gold
break
#IF
random 50
#ACT
give gold 100000
SENDMSG 6 You'Found'100000'Gold
break
#IF
random 50
#ACT
give (HP)DrugLarge 1
SENDMSG 6 You'Found'(HP)DrugLarge
break
#IF
random 50
#ACT
give (MP)DrugLarge 1
SENDMSG 6 You'Found'(MP)DrugLarge
break
#IF
random 50
#ACT
give XMasRobe(M) 1
SENDMSG 6 You'Found'XMasRobe(M)
break
#IF
random 50
#ACT
give XMasRobe(F) 1
SENDMSG 6 You'Found'XMasRobe(F)
break
#IF
random 50
#ACT
give XMasBlade 1
SENDMSG 6 You'Found'XMasBlade
break
#IF
random 50
#ACT
give XMasBrace 1
SENDMSG 6 You'Found'XMasBrace
break
#IF
random 50
#ACT
give XMasRing 1
SENDMSG 6 You'Found'XMasRing
break
#IF
random 50
#ACT
give XMasHelm 1
SENDMSG 6 You'Found'XMasHelm
break
#IF
random 50
#ACT
give XMasNecky 1
SENDMSG 6 You'Found'XMasNecky
break
#IF
random 50
#ACT
give XMasStone 1
SENDMSG 6 You'Found'XMasStone
break
#IF
random 50
#ACT
give XMasBelt 1
SENDMSG 6 You'Found'XMasBelt
break
#IF
random 50
#ACT
give XMasBoots 1
SENDMSG 6 You'Found'XMasBoots
break
#IF
random 50
#ACT
give EventScroll 1
SENDMSG 6 You'Found'EventScroll
break
#IF
random 50
#ACT
give ExcaliburBlade 1
SENDMSG 6 You'Found'ExcaliburBlade
break
#IF
random 50
#ACT
give Excaliburbrace 1
SENDMSG 6 You'Found'Excaliburbrace
break
#IF
random 50
#ACT
give ExcaliburHelm 1
SENDMSG 6 You'Found'ExcaliburHelm
break
#IF
random 50
#ACT
give ExcaliburRing 1
SENDMSG 6 You'Found'ExcaliburRing
break
#IF
random 50
#ACT
give ExcaliburNeck 1
SENDMSG 6 You'Found'ExcaliburNeck
break
#IF
random 50
#ACT
give Excalibur(M) 1
SENDMSG 6 You'Found'Excalibur(M)
break
#IF
random 50
#ACT
give Excalibur(F) 1
SENDMSG 6 You'Found'Excalibur(F)
break
#IF
random 50
#ACT
give PredatorSword 1
SENDMSG 6 You'Found'PredatorSword
break
#IF
random 50
#ACT
give PredatorArm(M) 1
SENDMSG 6 You'Found'PredatorArm(M)
break
#IF
random 50
#ACT
give PredatorArm(F) 1
SENDMSG 6 You'Found'PredatorArm(F)
break
#IF
random 50
#ACT
give PredatorHelm 1
SENDMSG 6 You'Found'PredatorHelm
break
#IF
random 50
#ACT
give PredatorBrace 1
SENDMSG 6 You'Found'PredatorBrace
break
#IF
random 50
#ACT
give PredatorRing 1
SENDMSG 6 You'Found'PredatorRing
break
#IF
random 50
#ACT
give PredatorNeck 1
SENDMSG 6 You'Found'PredatorNeck
break
#IF
random 50
#ACT
give WizzPoison 1
SENDMSG 6 You'Found'WizzPoison
break
#IF
random 50
#ACT
give HydroStorm 1
SENDMSG 6 You'Found'HydroStorm
break
#IF
random 50
#ACT
give WizzParaBall 1
SENDMSG 6 You'Found'WizzParaBall
break
#IF
random 50
#ACT
give ParaBall 1
SENDMSG 6 You'Found'ParaBall
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#IF
random 50
#ACT
SENDMSG 6 You'Found'Nothing
break
#ELSEACT
goto @StdModeFunc1
I Was Told To Put This In Market_Def Folder but the giftboxes when i double click them nothing happens (ie get nothing back) now i was wondering is that txt file in the right place and the DB info right or doesn't 1.9 Support gift boxes??
thanks in advance
Last edited: