I discovered how to check if your on a certain map so now guild decoration systems can be completed properly no limited movment crap. I will of course share this after I have it working.
[@StdModeFunc1] for item with Anicount 1
[@StdModeFunc2] for item with Anicount 2
etc etc
[@StdModeFunc1]
#IF
CHECKSLAVECOUNT < 5
#ACT
goto @summon1
#ELSEACT
goto @error1
[@summon1]
#ACT
recallmob FeliceHunter 0
#SAY
You have summoned a Felice Hunter!\ \
<Exit/@exit> \
[@error1]
#ACT
give SummonFelice 1
#SAY
You cannot summon any more creatures...\ \
<Exit/@exit> \
[@StdModeFunc2]
#IF
CHECKSLAVECOUNT < 5
#ACT
goto @summon2
#ELSEACT
goto @error2
[@summon2]
#ACT
recallmob Ogre 0
#SAY
You have summoned an Ogre!\ \
<Exit/@exit> \
[@error2]
#ACT
give RecallOgre 1
#SAY
You cannot summon any more creatures...\ \
<Exit/@exit> \
Slanesh said:Set STDMode to 31 and anicount to differeing numbers (each number has to have a unique anicount from 1 to 30 as far as I can remember).
Then, in the C:\Mirserver\Mir200\Envir\market_def\QFunction-0.txt type an NPC code using the following commands:
Code:[@StdModeFunc1] for item with Anicount 1 [@StdModeFunc2] for item with Anicount 2 etc etc
Here's an example I made:
Code:[@StdModeFunc1] #IF CHECKSLAVECOUNT < 5 #ACT goto @summon1 #ELSEACT goto @error1 [@summon1] #ACT recallmob FeliceHunter 0 #SAY You have summoned a Felice Hunter!\ \ <Exit/@exit> \ [@error1] #ACT give SummonFelice 1 #SAY You cannot summon any more creatures...\ \ <Exit/@exit> \ [@StdModeFunc2] #IF CHECKSLAVECOUNT < 5 #ACT goto @summon2 #ELSEACT goto @error2 [@summon2] #ACT recallmob Ogre 0 #SAY You have summoned an Ogre!\ \ <Exit/@exit> \ [@error2] #ACT give RecallOgre 1 #SAY You cannot summon any more creatures...\ \ <Exit/@exit> \