As i have seen a lot of people wonder how the shapes work in the stditems.db....

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Ragnar

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Well, i have seen quite a few questions like that, so im going to reduce the number of them.

========================================================

To get the shape number for a armour, open your Hum.wil.

Number 0 looks like naked.

Number 1 looks like base dress

Number 2 looks like a lightarmour

etc. etc, and please note, female and male armour count as one shape number, for example


BaseDress(M) - shape=1
BaseDress(F) - shape=1

LightArmour(M) - shape=2
LightArmour(F) - shape=2

etc. etc.

=====================================================

To find the weapon's shape, open the Weapon.wil.

The first weapon you will see is shape 1
The 2nd weapon you will see is shape 2

For example, the first weapon you see is a wooden sword shape=1
The 2nd weapon you see is a EbonySword shape=2

etc. etc.

======================================================

If you want to use a weapon from the ledu wil files...

Open L-Weapon.wil

The first weapon you will see is shape number 100
The 2nd weapon you will see is shape number 101

etc. etc.

For example, the first weapon you see is a judgement mace shape=100
The 2nd weapon you see is a dragon slayer shape=101
etc. etc.

=======================================================

If you want to use a armour from the ledu wil files...

Open L-Hum.wil

The first armour you will see is shape number 100
The 2nd armour you will see is shape number 101

etc. etc.

For example, the first armour you see is a heaven armour shape=100
The 2nd armour you see is a mir armour shape=101

Please note, female and male armour count as one shape number.

For example...

heavenarmour(M) shape=100
heavenarmour(F) shape=100

mirarmour(M) shape=101
mirarmour(F) shape=101


Hope this helps some of you, but i am sure someone will get confused and post away :2guns:
 

Toxick

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what about the L-items.wil/x what do they start at in the looks? (i actauly dont know myself :/)

and also u forgot to add about the L-Mon files

and i actualy dont know how the L-Horse files work, any chance could u explain this?

and also the L-Humeffect files. any chance could u expalin?

also the L-hair file(think its called that)

i know i could ask u on msn, but it would be easeir here because

1)if u add them startes can see them.
2)i get 1 extra post :P
3)your bring me PIE!
 
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Ragnar

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OoOoOo24 said:
n1,ty for this,even tho i still dnt get how to do it =/

n1 though! :brows2:
Sorry, but i really dont know how to put it easier, if i would start writing it like "press the minimize button on your web browser, go to windows search (press start then search) type in: stditems.db..." etc. it would be retarded really lol.
 
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ultima99

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Nov 14, 2005
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Dalisu said:
what do i use to open them??
i use LOM tools but there are a few others i think. lom tools aint that geat =/
edit: oh the db files use dbcommander lol :P
 
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Dalisu

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ty :D now i should have server done in no time :D

Edit: ahhh i ment where can i get the tools to open hum and find out the numbers
 
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DevilsKnight

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Toxick said:
what about the L-items.wil/x what do they start at in the looks? (i actauly dont know myself :/)

and also u forgot to add about the L-Mon files


L-items is the same as the normal items file, so starts from number 1.
The L-mon files start from 300 so the very 1st mob is 300.
Dont no bout the other 2 soz
 
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ash816

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hi i have got a 1.4 server and want to implement items from a mir 1.9 like SwordOfWarGod if u every played RZ and heaven armours etc .. how can i do this ? i have gone into DBC and changed my sowg (that i made ) to shape no. 33 and its looks to the sowg look but when i go ingame i see no sword but some times a little tao weapon flash when i face to the right , anyone know where iv gone wrong

if u have the time please reply , thanks alot :D
 
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