Basic Guide To Making A Server..

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[Shadow]

Golden Oldie
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.:How To Make A Server:.

First Things First You Will Need To Download Some ServerFiles

Untouched Files


Now Follow This Guide

1) Extract files to C:\mirserver\

2) Go into the C:\mirserver folder then into the 'gamelog' folder, then
into 'logdatasrv' folder.

3) Open 'logdata.ini'

It'll look like this

---------------------------------------------------------------------------

[setup]
basedir=D:\korea\gamelog\LogDataSrv\Logbase\

---------------------------------------------------------------------------

change it to:

---------------------------------------------------------------------------

[setup]
basedir=C:\mirserver\gamelog\LogDataSrv\Logbase\

---------------------------------------------------------------------------

4) Go back into the C:\mirserver folder and then into the 'mud2' folder, and open
the 'DBSrv200' folder.

5) Open 'dbsrc.ini'

It'll look like this:

---------------------------------------------------------------------------
[Setup]
ServerName=ktest
Port=6000
MapFile=C:\mirserv\Mir200\Envir\MapInfo.txt
[Server]
;Login Server's private ip
IDSAddr = 127.0.0.1
IDSPort = 5600
[DB]
dir=D:\korea\mud2\DBsrv200\FDB\
IdDir=D:\korea\mud2\DBsrv200\FDB\
HumDir=D:\korea\mud2\DBsrv200\FDB\
FeeDir=D:\korea\mud2\DBsrv200\FDB\
Backup=D:\korea\mud2\DBsrv200\Backup\
connectDir=D:\korea\mud2\DBsrv200\Connection\
LogDir=D:\korea\mud2\DBsrv200\Log\
----------------------------------------------------------------------------

Change to:

----------------------------------------------------------------------------
[Setup]
ServerName=ktest
Port=6000
MapFile=C:\mirserver\Mir200\Envir\MapInfo.txt
[Server]
;Login Server's private ip
IDSAddr = 127.0.0.1
IDSPort = 5600
[DB]
dir=C:\mirserver\mud2\DBsrv200\FDB\
IdDir=C:\mirserver\mud2\DBsrv200\FDB\
HumDir=C:\mirserver\mud2\DBsrv200\FDB\
FeeDir=C:\mirserver\mud2\DBsrv200\FDB\
Backup=C:\mirserver\mud2\DBsrv200\Backup\
connectDir=C:\mirserver\mud2\DBsrv200\Connection\
LogDir=C:\mirserver\mud2\DBsrv200\Log\
-----------------------------------------------------------------------------

6) Go back into C:\mirserver\mud2\ and open the 'Logsrv' folder.

7) Open the 'Logsrv.ini' file.

It'll look like this:

------------------------------------------------------------------------------
[server]
DBServer=127.0.0.1
DBSPort=16300
FeePort=16301
LogPort=16302
ReadyServers=0
EnableMakingID=TRUE
EnableTrial=FALSE

CountLogDir=D:\korea\mud2\Logsrv\CountLog\
WebLogDir=D:\korea\Share\GameWFolder\
FeedIDList=D:\korea\Share\Feed\FeedIDList.txt
FeedIPList=D:\korea\Share\Feed\FeedIPList.txt
[DB]
IdDir='.\IDDB\'
-------------------------------------------------------------------------------

Change to:
-------------------------------------------------------------------------------
[server]
DBServer=127.0.0.1
DBSPort=16300
FeePort=16301
LogPort=16302
ReadyServers=0
EnableMakingID=TRUE
EnableTrial=FALSE

CountLogDir=C:\mirserver\mud2\Logsrv\CountLog\
WebLogDir=C:\mirserver\Share\GameWFolder\
FeedIDList=C:\mirserver\Share\Feed\FeedIDList.txt
FeedIPList=C:\mirserver\Share\Feed\FeedIPList.txt
[DB]
IdDir='.\IDDB\'
--------------------------------------------------------------------------------

8) Go back into the C:\mirserver folder and open the 'Mir200' folder.

9) Open !setup.txt

It'll look like this:

--------------------------------------------------------------------------------
[Server]
ServerIndex=0
ServerName=ktest
ServerNumber=0
VentureServer=FALSE
TestServer=TRUE
TestLevel=7
TestGold=0
TestServerUserLimit=5000
ServiceMode=FALSE
NonPKServer=FALSE

DBAddr=127.0.0.1
DBPort=6000
IDSAddr=127.0.0.1
IDSPort=5600
MsgSrvAddr=127.0.0.1
MsgSrvPort=4900

HumLimit=30
MonLimit=30
ZenLimit=30
NpcLimit=5
SocLimit=30
DecLimit=10
UserFull=500
ZenFastStep=300
SendBlock=1000
CheckBlock=8000
AvailableBlock=50
GateLoad=0
LogServerAddr=127.0.0.1
LogServerPort=10000
ViewHackMessage=TRUE
ViewAdmissionFailure=TRUE
;HalfFeeStart=2
;HalfFeeEnd=10

[Share]
BaseDir=D:\korea\Mir200\Share\
GuildDir=D:\korea\Mir200\GuildBase\Guilds\
GuildFile=D:\korea\Mir200\GuildBase\Guildlist.txt
VentureDir=D:\korea\Mir200\ShareV\
ConLogDir=D:\korea\Mir200\ConLog\
CastleDir=D:\korea\Mir200\Envir\Castle\
EnvirDir=D:\korea\Mir200\Envir\
MapDir=D:\korea\Mir200\Map\

[Setup]
ClientFile1=mir.dat
ClientFile2=
ClientFile3=
ItemNumber=1964471325
HomeMap=0
HomeX=289
HomeY=618

[Names]
ClothsMan='BaseDress(M)'
ClothsWoman='BaseDress(F)'
WoodenSword='WoodenSword'
Candle='Candle'
BasicDrug='(HP)DrugSmall'

GoldStone='GoldOre'
SilverStone='SilverOre'
SteelStone='IronOre'
CopperStone='Copp'
BlackStone='BlackOre'

Zuma1='ZumaGuardian'
Zuma2='ZumaStatue'
Zuma3='ZumaArcher'
Zuma4='WedgeMoth'

Bee='BugBat'
Spider='Larva'

WomaHorn='WoomaHorn'
ZumaPiece='ZumaRelic'
----------------------------------------------------------------------------

Change to:
----------------------------------------------------------------------------
[Server]
ServerIndex=0
ServerName=ktest
ServerNumber=0
VentureServer=FALSE
TestServer=TRUE
TestLevel=7
TestGold=0
TestServerUserLimit=5000
ServiceMode=FALSE
NonPKServer=FALSE

DBAddr=127.0.0.1
DBPort=6000
IDSAddr=127.0.0.1
IDSPort=5600
MsgSrvAddr=127.0.0.1
MsgSrvPort=4900

HumLimit=30
MonLimit=30
ZenLimit=30
NpcLimit=5
SocLimit=30
DecLimit=10
UserFull=500
ZenFastStep=300
SendBlock=1000
CheckBlock=8000
AvailableBlock=50
GateLoad=0
LogServerAddr=127.0.0.1
LogServerPort=10000
ViewHackMessage=TRUE
ViewAdmissionFailure=TRUE
;HalfFeeStart=2
;HalfFeeEnd=10

[Share]
BaseDir=C:\mirserver\Mir200\Share\
GuildDir=C:\mirserver\Mir200\GuildBase\Guilds\
GuildFile=C:\mirserver\Mir200\GuildBase\Guildlist.txt
VentureDir=C:\mirserver\Mir200\ShareV\
ConLogDir=C:\mirserver\Mir200\ConLog\
CastleDir=C:\mirserver\Mir200\Envir\Castle\
EnvirDir=C:\mirserver\Mir200\Envir\
MapDir=C:\mirserver\Mir200\Map\

[Setup]
ClientFile1=mir.dat
ClientFile2=
ClientFile3=
ItemNumber=1964471325
HomeMap=0
HomeX=289
HomeY=618

[Names]
ClothsMan='BaseDress(M)'
ClothsWoman='BaseDress(F)'
WoodenSword='WoodenSword'
Candle='Candle'
BasicDrug='(HP)DrugSmall'

GoldStone='GoldOre'
SilverStone='SilverOre'
SteelStone='IronOre'
CopperStone='Copp'
BlackStone='BlackOre'

Zuma1='ZumaGuardian'
Zuma2='ZumaStatue'
Zuma3='ZumaArcher'
Zuma4='WedgeMoth'

Bee='BugBat'
Spider='Larva'

WomaHorn='WoomaHorn'
ZumaPiece='ZumaRelic'
--------------------------------------------------------------------------
You can also change:

TestLevel=7
TestGold=0

and put your own values where '7' and '0' are, as for the level you start at, and
gold you start with.

10) Go back into C:\mirserver and open the 'client' folder.

11) Open the 'client.zip' file and extract (unzip) 'ONLY' mir.exe, ftp.ini, mir.ini and
mirsetup.ini into your C:\program files\WEMADE Entertainment\Legend of Mir folder.

Also, go to C:\mirserver then open the 'Mir200' folder and then open the 'Envir' folder
then open the adminlist.txt file.
on a line, write

*yourcharname

yourcharname= the name of the character you want to be a GM.
The * states they are a GM with full GM powers.

12) Install DBCommander 2000 Pro (if you haven't already installed it).

13) Open your control panel in Start > Settings > Control Panel.

14) Open 'BDE Administrator'. Then, click 'Object', 'New'.

15) A box will pop-up with a drop-down selection box. From that box select STANDARD, and click
OK.

16) In the left-panel you'll see a new file appear called 'standard1', rename this to HeroDB
In the right panel, it'll look like this.

Type STANDARD
DEFAULT DRIVER PARADOX
ENABLE BCD FALSE
PATH

Change to:

Type STANDARD
DEFAULT DRIVER PARADOX
ENABLE BCD FALSE
PATH C:\mirserver\mud2\DB

17) in the left-panel right click the HeroDB file and click 'apply'.

18) Close BDE Administrator.

19) Go to C:\mirserver and open the 'gamelog' folder, then 'logdatasrv' folder,
and run LogDataServer.exe

20) Go to C:\mirserver open the 'gate_server' folder, then open the 'LoginGate' folder then
run 'Logingate.exe'.

Go back one folder and open the 'RunGate' folder, and run 'RunGate.exe'.

Go back one folder and open the 'SelChrGate' folder, and then run 'Gate30.exe'.

21) Go back to C:\mirserver folder and open the 'mud2' folder. Then open the 'DBSrv200' folder
and run 'DBServer.exe'.

Go back one folder and open the 'Logsrv' folder. Then run 'LoginSrv.exe'.

22) Go back to C:\mirserver and open the 'Mir200' folder. Then Run M2Server.exe

23) Now open the Legend of Mir game, and it should work!!

24) Make an ID and then for your character name it to the name you put in the admin list,
previously. (do not put the * in your characters name of course)

25) Once in game type: @gamemaster and you will be a GM!
further GM commands can be found in C:\mirserver open 'Documents' folder and open
commands.txt

Naughty boy OllieD you took the commands from there ^_^ .

There we have it! they should work perfectly, also keep checking forums and ill put a guide
to let other ppl join ur server.

Guide written by: TheLostOne on http://www.mkanetwork.co.uk/~ollied/Forums/

Obtained from http://www.lalacorphq.pwp.blueyonder.co.uk/serverfilesREADME.txt

 

[Shadow]

Golden Oldie
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Oct 1, 2004
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Errors You May Find After Setup Files:

pnp.JPG


Simply download UNPNP and click Disable

Now You Need A Server Starter (TBH!)

Personally I Would Download Leo & Neo's Server Starter i think its
the most simpleist server start around

Updates:

Now you have the server up and running you would want some more items
/armours/mobs etc

Personally these are my favourite mobs/items/magic etc

Monster
Item
Weapon

I will let you sort the maps out as i dont think people want me
releasing their maps
smile.gif


To make your own maps get Mapedit

And look @ some Guides over LOMCN

Snazing It Up


Now you might wanna snaz your server up with some custom NPC's
a good program to use is Sols Npc Scripter and a guide with all the commands @ BlamsGuide

Adding Custom Items To The Database

Now you may wanna add your own items with custom names so you will need

The Apprentice's Mir Server Editor


If you wanna do it the hard way download


DB Commander

Crack Here :O

I Find LomTools a good program to look at the Mob/Items/Etc shapes
and numbers as its all spread out and easier to use

Any more info on bugs or nething just pm me
smile.gif



--End--
 
Last edited:

Monk2005

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Jan 25, 2005
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ok so i followed all this and soon as i got to the screen were u make a new account all thats there is 2 bars and everything is all blurry whats gone wrong? soz im a complete noob when it comes to starting servers, keen to learn tho plz help.
 
Last edited:

[Shadow]

Golden Oldie
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Monk2005 said:
ok so i followed all this and soon as i got to the screen were u make a new account all thats there is 2 bars and everything is all blurry whats gone wrong? soz im a complete noob when it comes to starting servers, keen to learn tho plz help.

Have you made sure the exe is correct canu screenshot the screen please.
 

Smila

left...
Golden Oldie
Dec 5, 2004
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shadow all u did was copy and past from fernys but i suppose it help :D
 

Slanesh

Golden Oldie
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Sep 6, 2004
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Stoke, England
The exe supplied in the client file seems to be wrong (colours screwed)... I also keep getting 'Connection Closed'...

Can I use these files with Mir 1.9?
 

••Ðøåkÿ••

Too cool to post :)
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my.php


If u get this Error just search the file missing on Google and u shud find it then put it in the same folder as the server starter or put it in System 32




Code:
Adding Maps and Mob Spawns
__________________________________________________ _____________________________________
================================================== =====================================
 
Adding Maps
 
================================================== =====================================
 
To explain this I will use the mapname 'F1' as an example. 
 
Basically my aim is to add the map F1, a huge province called Mir Province, to my server. 
I have the map on my desktop..
 
Firstly I need to copy and paste the actual map file into 2 locations:
 
1) C:\mirserver\Mir200\Map
 
2) C:\Program Files\WEMADE Entertainment\Legend of Mir\Map ( depending on the location of your
clients Map folder)
 
 
Then you need to add the map to Mapinfo.txt located here :
 
C:\mirserver\Mir200\Envir\Mapinfo.txt
 
To add a map you need to go by this structure :
 
[{Map Number} {Map Name} 0]
 
So I want to add F1 to my server. I use this layout:
 
[F1 Mir Province 0] The last number is always 0
 
There are various effects that can be gained from the Mapinfo.txt, listed here:
 
FIGHT - Contest room
SAFE - Safe Zone
NORECALL - people cannot be recalled in
NORECONNECT - if you log out or die here then you will re-appear in the last Starpoint
NORECONNECT(mapnumber) - if you logout of die you will reconnect at the mapnumber in the brackets.
DARK - The map is always night time, torch/candle needed to see 
DAY - the map is always day
NORANDOMMOVE - you cannot RT or use a Tele Ring
MINE - you can mine the walls of the map for ore
FIGHT3 - turns the map into a guildwar map
NOPOSITIONMOVE - you cannot use a teleport ring i.e tele with set co0ords
CHECKQUEST(mapnumber) - linked to MapQuest.txt
NODRUG - no pots can be used
 
These commands can be used like this-
 
Example - [F1 Mir Province] FIGHT DAY SAFE NORAMMOVE
 
This means my province will be a CR, always day, a safe zone and RT's cant be used.
 
================================================== ================================================== =
 
Spawning Mobs on a Server
 
================================================== ================================================== =
 
To do this you need to access the 'Mongen.txt file' - C:\mirserver\Mir200\Envir\Mongen.txt
 
The structure for this goes:
 
{Map Number} {X Co-ord} {Y Co-ord} {Mob Name} {Range from XY co ords} {Amount} {Time between spawns}
 
eg. F1 100 100 Hen 500 200 4
 
This means, that on map F1, at a range of 500 spaces around the XY co-ords of 100:100, every 4 
minutes 200 Hens will be spawned.
 
You must make sure that the mob is in the Monster.DB file in order for it to spawn.
 
Also all letters in the {Map Number} must be capitals or the mobs wont function properly
 
 
Creating Mobs in DB Commander
================================================== =============
 
To access the monster database, using DB commander open the 'monster.db' file..
 
Withing each column, -1 gives 65'000 as the value for that characteristic, eg -1 in the HP
column gives the monster 65'000 hit points.
 
 
These are the basic meanings of the various headings to the columns:
 
 
=============Name================================= ============
 
This is the name of the monster. Numbers wont appear when the Mobs are spawned,
so you can have a Woomataurus and a Woomataurus1, each with different drop files,
but on the actual game they both appear as 'Woomataurus'
 
=========Race, RaceImg, APPR==================================
 
These basically work together to determine the image of the mob as it appears on the
screen during play.
 
the RACE and RaceImg are basically the type of mob it is, ie. if it follows you, if
it stays still until you attack, or if it uses mob magic like RME or Woomataurus. 
 
The APPR basically is the mob image you see on the screen. (e.g Hen = 160, change it to 161
and you see a deer)
 
==========Level=================================== ============
 
This is the level taken on by the mob. It determines at what levels the mob can be:
 
Warrior - shoulder dashed
Taoist - trap hexagon'ed
Wizard - Tamed, Turn Undead'ed, repulsed
 
Also, take for example a lvl 12 Yob which the DB says should give 10'000 exp. If a level 10 warrior
kills it, he will recieve the full 10'000. But if a level 35 warrior kills it, he would probably
gain about 600 exp, therefore the higher a player's level is, and the lower the mobs level exp is, the
less exp the person gains.
 
The level also determines how fast a pet levels up, 10 lvl 255 Scarecrows would level up a shinsu more 
than 100 lvl 1 scarecrows.
 
==========Undead================================== =============
 
This number can only either be 0 or 1. 
 
0 = dead, can be tamed, can't be turn undead
1 = undead, can't be tamed, can be turn undead (dependant on the level)
 
==========CoolEye================================= =============
 
This is the percentage chance of a Mob seeing through Hide or a clear ring.
 
For example the CoolEye of a boss mob, e.g Woomataurus, is 100. This means it will always see through
hide/clear ring. 
 
but for a BoneFighter, the cooleye is 0, which means it can't see through hide/clear ring.
 
If for example a Oma has 50 as its cooleye number, there is a 50% chance it will see through it and a 
50% chance that it wont see through it.
 
==============EXP================================= =============
 
This is the amount of expierience points that the player gains after killing the mob. 
 
-1 gives 65'000 exp
 
==============HP================================== =============
 
This is the number of Hitpoints the monster has.
 
============MP==================================== =============
 
This is the number of Magic Points the monster has, nessacary for monster magic.
 
============AC==================================== =============
 
This is the armour class for the monster, the higher the number the harder it is to land 
a blow on it. This is basically ther defense against warrior attacks, i.e physical attack
 
============MAC=================================== =============
 
This is the magic armour class for the monster, the higher the numbe the harder it is to land
a spell on it. This is basically the defense against wizard spells/SFB, i.e magical long range attacks
 
===========DC===================================== =============
 
This is the minumum damage that the monster can deal onto a player
 
=========DC Max=============================================== =
 
This is the maximum damage that the monster can deal onto a player
 
=========SC/MC================================================ =
 
These are basically the SC and MC of the monster, not often used
unless with monster magic.
 
========SPEED/HIT==============================================
 
The speed and hit columns work together to determine how fast the monster attacks
 
=========Walk_spd/walk_step/walk_wait========================================= =====
 
This is how fast the monster walks around. The lower the number the faster it walks.
 
=============AttackSpd============================ ===========================
 
This is the speed of the monsters attacks, the lower the faster....
 
 
================================================== =============================================
 
Quickly Creating monsters
 
================================================== =============================================
 
To quickly create a monster the use of copy/paste can be employed.
 
For the example I will want to create a Mirotaurus. This will look like a Woomataurus but
will have more HP and more DC.
 
Firstly, highlight the 'Woomataurus' row. Go to 'edit ----> copy record'...
 
Next, go right to the bottom of the list and press the down arrow to create a new row.
Then click 'edit -----> paste record'
 
This creates another woomataurus. Then simply change the name to Mirotaurus, and increase the
HP/DC/DCmax columns to increase its strength.
 
This tactic can be used to quickly make and add more mobs to a server, for example copying a WEB
and making it extremely weak and use it as a leveling mob

FUTURAS Guide

Just search for guides
 

••Ðøåkÿ••

Too cool to post :)
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Item Making Guide :



[a]Here is every item stdmode and Shape for you to make special stats.



HP/MP Pot



stdmode=0



Ac=Hp Regain

Mac=MP Regain



Special Drug/Scroll



stdmode=3



Ac=add HP

Ac2=A.Speed+

Mac=Add MP

Mac2=How Long It Lasts

Dc=Adds DC

MC=Adds MC

SC=Adds SC



This Needs Shape 12



Shape 1=Dungeon Escape

Shape 2=Random Teleport

Shape 3=Town Teleport

Shape 4=Benidict Oil

Shape 5=Teleport Home

Shape 9=Repair Oil

Shape 10=War God Oil

Shape 11=Lottory Ticket

Shape 12=Special Drug (use the above for this)



Book



stdmode=4



Shape 0=Warrior Book

Shape 1=Wizard Book

Shape 2=Taoist Book



Weapon



stdmode=5



Ac=Luck

Ac2=Acc

Mac=Curse

Mac2=A.Speed



stdmode=6



Shape 22=Spirit Item





Armours Male



stdmode=10



Shape 1=Base Armour

Shape 2=Meduim Armour

Shape 3=Level 22 Warrior

Shape 4=Level 22 Wizard

Shape 5=Level 22 Taoist

Shape 6=Level 33 Warrior

Shape 7=Level 33 Wizard

Shape 8=Level 33 Taoist



Armours Female



stdmode=11



Shape 1=Base Armour

Shape 2=Meduim Armour

Shape 3=Level 22 Warrior

Shape 4=Level 22 Wizard

Shape 5=Level 22 Taoist

Shape 6=Level 33 Warrior

Shape 7=Level 33 Wizard

Shape 8=Level 33 Taoist



Helmet



stdmode=15



Shape 125=Recll Helmet

Shape 129=Spirit Helmet

Shape 132=Mystery Helmet



Necklace



stdmode=19



Shape 123=Recall Necklace



stdmode=20



Ac2=M.Eva

Mac=Curse

Mac2=Luck



Shape 20=Skill Necklace

shape 21=Probe Necklace

Shape 22=Phoeny Necklace

Shape 23=Orchid Necklace



Special Neckalce



stdmode=21



Ac=A.Speed+

Ac2=HP Recovery

Mac=A.Speed-

Mac2=MP Recovery



Shape 0=Gale Necklace

Shape 113=Regain Necklace

Shape 127=Spirit Necklace



Ring



stdmode=22



Shape 111=Clear Ring

Shape 112=Teleport Ring

Shape 113=Paralise Ring

Shape 114=Revival Ring

Shape 115=First skill ring

Shape 116=Second Skill Ring

Shape 118=Protection Ring

Shape 119=Muscle Ring

Shape 122=Recall Ring

Shape 130=Mystery Ring

Shape 133=Phoeney Ring

Shape 136=Orchid Ring



Stdmode=23



Ac=A.Speed

Ac2=Magic.EV

Mac2=Poisen.Rec



Shape 22=Spirit Item



Bracelet



stdmode=24



Ac2=Acc

Mac2=Agil



Shape 124=Recall Bracelet



stdmode=26



Shape 126=Spirit Bracelet

Shape 131=Mystery Bracelet

Shape 134=Phoney Bracelet

Shape 137=Orchid Bracelet



Poisen/Amulet



stdmode=25



Shape 1=Grey Poisen

Shape 2=Yellow Poisen

Shape 5=Amulet



Bundled Items



stdmode=31



Shape ***= *** there in Default: C:\mirserver\Mir200\Envir\unbindlist.txt put a number and what you want unbinded

__________________



Toxic's Guide

cant fit 10k characters on lol
 

JealY

LOMCN VIP
VIP
Nov 28, 2004
5,354
52
305
England
bit of help :S i do exactically as it says and i get this in m2server


'ready to load ini file..
!setup.txt loaded..
loading client version information..
Ok.
loading StdItem.DB...
starttimer exception...
Not ready 127.0.0.1
Not ready 127.0.0.1
Not ready 127.0.0.1'

:S help pls
 

Conlow

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Feb 12, 2005
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hmm i followed it all and i get a connection closed at the end some times, or some other times i just get a black screen.
Also, NortonAntiVirus pops up when i load the LoginGate saying that an attack has been blocked - TrojanHorse.:virus:
maybe i need a new LoginGate that doesnt have a Trojan in it??? or is it something else
 

[Shadow]

Golden Oldie
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Conlow said:
hmm i followed it all and i get a connection closed at the end some times, or some other times i just get a black screen.
Also, NortonAntiVirus pops up when i load the LoginGate saying that an attack has been blocked - TrojanHorse.:virus:
maybe i need a new LoginGate that doesnt have a Trojan in it??? or is it something else

What login gate are you using?
 

Ragnar

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Conlow said:
hmm i followed it all and i get a connection closed at the end some times, or some other times i just get a black screen.
Also, NortonAntiVirus pops up when i load the LoginGate saying that an attack has been blocked - TrojanHorse.:virus:
maybe i need a new LoginGate that doesnt have a Trojan in it??? or is it something else
Disable your firewall when you run the server, and im pretty sure the logingate doesnt have any trojan.
 

Follower

Golden Oldie
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Apr 2, 2005
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i have followed all of the steps and when i get to char select screen - i got to create a character... (put char name in and click 'OK' ) and a get a message saying "[failure] Character Creatign Failure. Error=4."

any help plz?

edit: does this with any name not just my gm name + also all the chars too.