Toxick made those and got them working perfectly in map editor... took him ****ing ages as far as I know.
I also think they're long gone and he hasn't touched mir in ages... I would of kept them except I was on a come down and deleted everything to do with mir I could see. ^^
Weren't you going to release an updated mir.set or did I imagine that :P
Although to be honest not knowing how to fix the mistakes wont make you any less a map editor, it's a ****ing stupid program to begin with. You can make good maps, quite simply if you're a good designer and have enough...
Isn't that kind of irrelevant when, like on your server, there's one big **** off teleport NPC in the middle any way. :P
That being said, most "custom" jobs simply dont cut it, and never will. There's probably one good mapper on LOMCN... at best.
Ah yeah just tried, lovely mate!!
Is the sword more then 8bit depth then? How did you build the Wil.
Sorry for questions.
Nice work.
EDIT -
Glitches are in game also mate, not very noticable just thought I would tell you (see attached)
Re: The korean mir update
A Ninja's Job is to kill Humans, right? Lol (That being their core job? :P)
Well thats my epic contribution to the thread.
:mooned:
Whilst new features are great additions, let's be honest Mir's greatness (if you can call it that) is in it's community, organisation...
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