I'm just playing for fun and to help test things out. The more testing that's done surely helps the server's final outcome for when it's about to be live. So far it's enjoyable and progress is seen daily (mostly).
It doesn't look so bad. The structure of the town is nice although the buildings are a little too close together. Would have been better if the map was a bit larger so that you could fit a little more onto it with maybe a forest. It's good for your first try though so keep at it :)
http://www.oracle.com/technetwork/java/javase/downloads/jre7-downloads-1880261.html Just select the version you would like and for whatever OS you use. 7u71 and 7u72 aren't too different I believe.
You would just need to uninstall your current Java version and install with the correct one. But I am not sure if that is the problem here, give it a try :)
Any files can be successful if you have a server with decent structure, balance and content. Ofcourse though files do offer different features but these are not what solely makes up a successful server.
Re: Sdo 14th Anniversary Monters and Map【Fury Ocean:狂暴之洋】
I think its just another map although your idea for using it as a pvp map would be rather cool.
I don't believe you can add images into a WZL. Instead you need to add the images you want to a new .pak file. For the server to be able to read this it would need to be coded.
I think the point he is trying to make is that everything you change, be that small or large, can potentially change the outcome of your server. When you said you have pretty much reworked your content in about 3 weeks makes me think you haven't tested it on a proper scale. A private beta won't...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.