- Aug 27, 2003
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I've attached .FBX but it looks like the SDK's get screwed up, the controller's direction attribute won't work for you.
I'm not sure what you call Driven Keys in MAX, but you just need to setup a custom attribute with values 1 - 8 and create a Driven Key animation on the testgrp with the following values:
customAttrValue 1 -> testGrp.rotateY 180
customAttrValue 2 -> testGrp.rotateY 135
customAttrValue 3 -> testGrp.rotateY 90
customAttrValue 4 -> testGrp.rotateY 45
customAttrValue 5 -> testGrp.rotateY 0
customAttrValue 6 -> testGrp.rotateY -45
customAttrValue 7 -> testGrp.rotateY -90
customAttrValue 8 -> testGrp.rotateY -135
Never played around with .FBX but I did try alot of the options before exporting - if you know how to export driven keys correctly, let me know and I'll try again for ya.
I'm not sure what you call Driven Keys in MAX, but you just need to setup a custom attribute with values 1 - 8 and create a Driven Key animation on the testgrp with the following values:
customAttrValue 1 -> testGrp.rotateY 180
customAttrValue 2 -> testGrp.rotateY 135
customAttrValue 3 -> testGrp.rotateY 90
customAttrValue 4 -> testGrp.rotateY 45
customAttrValue 5 -> testGrp.rotateY 0
customAttrValue 6 -> testGrp.rotateY -45
customAttrValue 7 -> testGrp.rotateY -90
customAttrValue 8 -> testGrp.rotateY -135
Never played around with .FBX but I did try alot of the options before exporting - if you know how to export driven keys correctly, let me know and I'll try again for ya.